![]() ![]() Krakatoa features integrated Motion Blur and Depth Of Field camera effects. Self-shadowing and shadow casting from matte (holdout) geometry objects are supported. Krakatoa features both Particle (aka Point) rendering and Voxel rendering modes. Krakatoa supports volumetric and additive particle shading and allows the mixing of the two modes. Krakatoa's memory footprint adapts dynamically to the requested features, with a minimum memory usage of 26 bytes per particle. The Krakatoa renderer is CPU-based, highly optimized and heavily multi-threaded. Both native CINEMA 4D Emitter and TP particles, as well as 3rd party X-Particles and Turbulence FD systems are supported natively via dedicated intermediate objects. ![]() It implements various dedicated scene objects like a PRT Loader for loading particles from external file sequences, PRT Volume and PRT Surface for converting geometry volumes and surfaces to point clouds. Krakatoa C4D is fully integrated in the CINEMA 4D User Interface. Krakatoaâ„¢ for CINEMA 4D is a volumetric particle rendering plugin. ![]()
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